Interpolate to: |
Network (irregularly spaced set of points)
Enter the file name containing the network locations.
In a future version of Spherekit, interpolation may be to a set of polygons (irregular areas)
All of the interpolation algorithms in Spherekit take account of the sphericity of the earth. Thus, distances between points are computed as great circle distances. Most conventional algorithms are planar algorithms, and require the earth to be projected to a plane prior to interpolation.
Five classes of interpolation algorithms are available in Spherekit:
Selection of this option initiates the interpolation. A check is performed to ensure that a method and grid/network have been chosen.
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