Cartographic Representation of Positional Error in Linear Features Using Virtual Worlds

Acknowledgements

Overview

Objectives

Background

Definitions

Methods for Portrayal

Research Environment

Test Environment

Head-Mounted Display

VRML and Cartographic Presentation

Tools Defining User Interaction

Symbolization Tools

Case Study

Sources of Test Data

Assembled Test Data

CosmoWorlds VRML Authoring Package

CosmoPlayer Interface

Shortcomings of VRML

Conclusion

Future Work