Solutions
The ESRI Virtual Campus and Knowledge Base
Prepared by Sarah Cornelius and Bill Miller
The Virtual Campus
The ESRI Virtual Campus, an environment for Web-based training in GIS,
was launched in July 1997. The on-line courses currently offered through
the campus have been highly successful, attracting over 1200 students in
the first nine months. The campus, which is also being adopted into the
curriculum by universities around the world, is currently being remodelled
to accommodate new features and expanded content.
The current campus offers a series of six interactive on-line training
courses in ArcView GISâ . The first course
in the series is free. Students may purchase the other courses individually,
or as a complete series. Additional courses will be offered in an expanded
version of the campus this summer. The expanded version of the campus (available
in August 1998) will provide additional courses and a new student interface.
The on-line materials will be presented in a separate window running alongside
ArcView GIS on the user's PC (a time locked edition of ArcView GIS software
is available for downloading to those who subscribe to an entire course
series.
The course template will include the following sections:
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Introduction - an overview of the course to follow, orientation
advice, details of hardware and software requirements, and navigation instructions.
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Content - each course consists of multiple lessons, expected to
take about 2-4 hours. A standard set of components is used to create content
(although these may be grouped in different ways). For example, Lesson
2 in the new course titled Basics of the ArcView 3D Analyst uses
the following components to structure the lesson content:
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Goals
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Topic 1: Navigating in a 3D scene
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Concepts: Rotating in a 3D scene; Zooming in a 3D scene; Panning in
a 3D scene; Refreshing a theme.
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Examples: Finding hawk’s nest
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Exercise: Navigate a 3D scene
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Topic 2: Using the viewer control bar
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Concepts: Identifying themes; Selecting features; Selecting graphics;
Saving a scene as an image.
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Exercise: Identify and select features
The Knowledge Base
The Knowledge Base is essentially a database of GIS concepts, examples,
exercises, and test questions that can be retrieved and structured according
to the wishes of a course author. Additionally, the Knowledge Base can
be used to publish the content of a course as a Web-based training module,
as self-study workbook, or as notes for a lecture-based course. The Knowledge
Base was developed in response to the resource intensive nature of lesson
building for the Virtual Campus, and has been proven to cut course development
time substantially.
ESRI plans to use third party authors to assist with the creation of
content for GIS concepts, examples, exercises and other materials. The
authoring program uses a business model that will allow external authors
to receive royalties when their materials are used in the Campus. With
contributions from a wide range of individuals it may ultimately be possible
to include course components that are videos, games or other resources
beyond thos developed by ESRI. Thus, a tutor in Belfast might design a
lesson incorporating concepts written by a Professor in California, a game
written by a team in Manchester, and a 'real world' example from a telecommunications
company in Hong Kong.
Applicability to interoperable education
The ESRI Virtual Campus is a proven success in GIS training. The alumni
include individuals at all educational and professional levels, drawn from
an international audience. Over 200 new students register for courses each
month, and 95% of these take the full series of courses. At one level the
Virtual Campus is a resource that can be used as an interoperable element
of a larger educational programme. This has been demonstrated by its successful
use in both traditional classroom environments (for example with undergraduates
at the Vrije Universiteit, Amsterdam) and distance learning (on the UNIGIS
postgraduate courses). In the future it will be possible to customise the
courses offered - for example with an institutional logo - to make the
use of externally produced materials almost seamless.
The Knowledge Base takes the opportunities for interoperability in GIS
education to a new level. The database of GIS concepts, examples, and exercises,
structured into 'bite-sized' components ready for re-combination to meet
the needs of a particular tutor, seems to offer an attractive model for
the management and use of interoperable course content. Where materials
do not fit into the Knowledge Base database directly (for example a game
or video), information about where these can be obtained could be included
instead. In addition, the system is broadly IMS (Instructional Management
System) compliant, thus the content in the Knowledge Base could be linked
with other systems for the management of instructional materials.
There are a number of challenges that need to be addressed by the Knowledge
Base:
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The system is still under development, and has not been fully tested by
external authors.
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There is an urgent need to populate the Knowledge Base with appropriate
material. Where will this material come from? One possibility is the revised
NCGIA core curriculum - however, this is not complete. Another possibility
is to allow individuals to contribute - in this case how can the quality
of material be assured?
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For the structuring of interoperable materials, is the ESRI model of lesson
components, particularly the granularity of this model, appropriate? Can
alternative levels of granularity - e.g. at the lesson level - be supported?
At present, the Knowledge Base does allow authors to develop their own
components, so this may not be a problem.
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To achieve widespread use amongst educators the Knowledge Base will benefit
from alternative explanations of concepts and examples to address different
cultural and application contexts. As an example an alternative explanation
could be used by learners seeking to improve deficiencies highlighted by
self-tests (re-direction to the original concept that they did not understand
the first time, may not be the best way to improve learning!).
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Motivating learners is always a challenge, and it remains to be seen whether
the Knowledge Base and the Virtual Campus will deliver a product that can
continue to delight learners throughout a course of lessons. While it is
still too early to say, the use of the Virtual Campus by a wide variety
of students from around the world might indicate that the answer to this
question is 'yes'.
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The delivery of materials over the WWW may also be an impediment to widespread
use of the resources in educational settings, although there are plans
to release the new campus on CD-ROM to allow for off-line use.
The ESRI Virtual Campus and the Knowledge Base are innovative and exciting
developments for those interested in interoperable GIS education. Whether
they are incorporated directly into educational programmes, or used in
whole or part as models for the testing and development of other interoperable
delivery mechanisms, they will surely stand as examples from which we can
learn more about the delivery of GIS education over the WWW.
Websites
ESRI:
Use of the Virtual Classroom in other educational programmes:
RIDE course, Vrije Universiteit, Amsterdam http://yen.econ.vu.nl/vakgroep/re/gis/education/ride/default.htm
UNIGIS course http://www.unigis.org
Go to the next section of the report - Virtual
Geography Department
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