Josef Strobl
Department of Geography
University of Salzburg, Austria
Position Statement
Address
Position Statement
Towards OCX controls for GI education ...
There are different aspects under which this topic can be discussed;
I would like to focus on the interoperability among educational components
(instead of e.g. education about interoperability in GIS).
Why this aspect is important: To facilitate worker mobility, choice
between educational products, use 'market forces' for educational QA, flexible
and efficient use of educational resources to cater to different needs,
...
Prerequisites for interoperability between edu components: Defined curricula
and entities for delivery (what goes into which course?); entry and transition
requirements between these courses; certification levels & standards
(cf. ISO TC211 N502); overall, interop in GI edu is closely linked to the
certification debate, although approaching it from a different angle.
Assumptions for further discussion: 1. there are accepted standard curricula;
2. a choice of learning units / presentation media is available; 3. multiple,
readily available 'access points' (=educational institutions ?)
Facilitating factors: Firstly, since learners' mobility is limited,
a flexible distance learning environment is instrumental in enabling the
mentioned aspects of 'distributed teaching' (=learners collect instruction
from multiple points!). Internet services currently are the (only?) major
option for more or less ubiquitous access to interactive multimedia 'experiential'
learning environments. A second factor is the globalization of software
technology and the knowledge structures 'hardwired' into software products.
Otherwise syllabi would be less well defined.
Key question: How can we build adequate, effective and motivating ("fun")
learning environments based on distributed media? In other words, what
is the "glue" between independent components for distributed teaching?
How can we interface components and integrate them under different instructional
metaphors, paradigms and styles?
Factors to consider for interop of edu components: * Familiarity: common
style etc to provide 'homeroom feeling'
-
Navigation: easy 'wayfinding'; sense of current location; intuitive, common
structure for learning environment; build right expectations
-
Completeness: 'one stop shopping' for knowledge acquisition
-
Guidance: availability of a virtual and/or real instructor personality
('coach', 'mentor', 'tour guide')
-
Social learning environment: arranging for peer contact to facilitate group
learning
-
Plug-and-learn: software / platform independence
-
Scaleability: move between levels of qualification / ambition / understanding
-
Multiple views: support different application / domain / role perspectives
for flexible use
-
Localization: how do we handle and overcome rifts between languages, cultural
and technical contexts?
Some lessons learned within UNIGIS:
-
The versioning lesson: a common curriculum is more than a collection of
content entities; but requires defined structuring, perspectives, context
and ...
-
The Toolbook lesson: try to maintain software independence, or at least
platform independence for interactive teachware components.
-
The Spans lesson: try to achieve plug-and-play exchangeability for exercises
(everything's done in quadtrees, right?). This requires stated objectives
and defined interfacing.
-
The reusability lesson: authoring educational components for multiple uses
IS difficult! Horizontal (grouping of concepts) and vertical (levels of
detail) modularization is key to flexible use of media, but may lead to
unmanageable collections of bits and pieces.
-
The localization lesson: we can teach students global content - but need
to do so within the local culture.
-
The K-99 lesson: learning (e.g. about GIS) doesn't happen only once in
a lifetime: educational products need positioning along an educational
timeline; covering more than one 'era' is definitely an advantage!
-
The MD/SDO/SC lesson: how do we keep up with technological evolution? Remain
in sync with the 'real world'? Keep in touch with industry?
-
The Collabra lesson: groupware technology is a key instrument for Internet-based
learning environments. Strategic choices in this area determine the success
in bringing components together.
-
The EC-US lesson: if you want to put supposedly interoperable components
to the test, combine them under different learning style paradigms (the
jury is still out on this one!)
-
The domino lesson: (aka The 404 lesson aka The dangling node lesson) is
there a thing like an educational object? Where semantics, properties,
class relationships and methods are so clearly defined that interaction
with other objects happens properly over through generations of changes?
-
The maze lesson: multiple pathways through collections of educational resources
are a striking idea - does a maze need to be a fully connected graph?
-
The Watcom lesson: some existing great stuff will never make the educational
interoperability grade; too bad we need to start development from scratch
...
What does all this tell us? Just like OpenGIS went a long way building
foundations until first 'simple feature' results were achieved, we probably
need to go a long way until interoperability for individually sustainable
educational products in GI can be achieved. Just like in software development,
competing players need to realize that they stand to benefit as a group
(not necessarily individually in every instance) by cooperating building
strong foundations. Education and industry is a two-way relationship: academics
have shown industry the way in many cases, now industry demonstrates the
benefits of OpenXXX approaches!
See also joint presentation with Jim Petch.
Address
Josef Strobl
Department of Geography
University of Salzburg, Austria
email: josef.strobl@sbg.ac.at